There is a digital sculpting workshop coming soon at Siggraph 2011 in Vancouver and I like the way the textures were broke down specificly for character skin rendering. It's an good example when using with the "fastSkinSSS" MR shader. It seems could be a fun and educational one.
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Bringing ZBrush to Life: Advanced Visualization Techniques
http://www.siggraph.org/s2011/for_attendees/digital-artistry-sessions
SUNDAY, 7 AUGUST 12:30 PM - 1:45 PM
Wednesday, July 27, 2011
Bringing ZBrush to Life: Advanced Visualization Techniques by Andrew F. Smith
Labels:
2011,
3d,
Maya,
Mental Ray,
realistic character,
Siggraph 2010 Course,
skin,
workshop,
zbrush
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