Tuesday, November 23, 2010

Siggraph 2010 Course- Advances in Real-Time Rendering in 3D Graphics and Games

Great collection of real-time rendering papers and supporting materials!!
http://advances.realtimerendering.com/s2010/index.html

Here is the syllabus-

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Introduction: Graphics Feature Development for Games
Natalya Tatarchuk (Bungie)


Rendering techniques in Toy Story 3
John-Paul Ownby, Robert Hall and Christopher Hall (Avalanche / Disney)


A Real-Time Radiosity Architecture for Video Game
Sam Martin (Geomerics), Per Einarsson (DICE)


Real-Time Order Independent Transparency and Indirect Illumination using Direct3D 11
Jason Yang, Jay McKee (AMD)


CryENGINE 3: Reaching the Speed of Light
Anton Kaplanyan (Crytek)


Sample Distribution Shadow Maps
Andrew Lauritzen (Intel)


Adaptive Volumetric Shadow Maps
Marco Salvi (Intel)


Uncharted 2: Character Lighting and Shading
John Hable (Naughty Dog)

Destruction Masking in Frostbite 2 using Volume Distance Fields
Robert Kihl (DICE)

Water Flow in Portal 2
Alex Vlachos (Valve)

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